# Dragon Tower Climb row by row, compare safe-pick chances, and decide when to cash out. ## What you are playing Climb by selecting a safe tile in each successive row. Each successful row increases the cash-out amount; finding a dragon loses the wager. ## How to play 1. Choose Easy, Medium, Hard, Expert, or Master and set your wager. 2. Start a manual round and select one tile on the active row. 3. After a safe pick, choose whether to cash out or attempt the next row. 4. At the configuration’s last playable row the round settles automatically. ## Rules and payouts | Difficulty | Safe tiles per row | Chance of a safe pick | Last row in the default configuration described here | |---|---|---|---| | Easy | 3 of 4 | 75% | 9 | | Medium | 2 of 3 | About 66.67% | 9 | | Hard | 1 of 2 | 50% | 9 | | Expert | 1 of 3 | About 33.33% | 7 | | Master | 1 of 4 | 25% | 6 | 1. **Safe pick:** increases the available cash-out amount and opens the next playable row. 2. **Dragon:** ends the round with zero return. 3. **Automatic finish:** the game settles at the last reachable row. Expert and Master stop below row nine to stay below the payout ceiling. Other configured limits may shorten play further; check the row limit shown in your game. 4. **Manual or committed climb:** manual play lets you decide after each safe row. A committed climb selects a path before betting and has no cash-out decision between picks. > **Progress is still at risk:** completing a row does not pay you until you cash out or the round settles. ## Worked example Choose **Hard** and stake **10 units**. 1. **First pick:** one of two tiles is safe, a 50% chance. 2. **Safe, then cash out:** the first-row multiplier is 1.98×. You receive **19.80**, for **9.80 profit**. 3. **Continue instead:** the next row still has a 50% safe chance. A dragon returns zero and loses the **10-unit stake**. The 1.98× figure comes from 0.99 × 2. The offered payout is at risk while you continue. *Example amounts use generic currency units; the currency’s precision determines final rounding.* ## Practical tips 1. Choose the difficulty for its chance/payout pattern, not because one lane looks safer. All tiles within a row use the same safety probability. 2. Unlike Mines, the next row’s safe fraction does not shrink after a success. Completed rows are progress, not settled winnings until cash-out or automatic settlement. ## Background The tower and dragon frame a repeated risk decision. They do not establish a historical origin for this game. ## FAQ and recovery ### Why can’t I climb all nine rows? The payout ceiling and configured limit set the last playable row. Under the default limit, Easy, Medium, and Hard can reach row nine; Expert stops at seven and Master at six. ### Can the hidden tiles give me clues? No. The manual game resolves safety per pick; decorative hidden tiles do not reveal safe choices. ### Does leaving cash me out? No. Use the actual cash-out action and check its confirmation. For unresolved rounds, use the platform’s confirmed status. Currency, available balance, and current wager limits come from the platform. ## Related - [Game guides](/guides/)