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PvP Dice

Play a two-player dice match with cumulative scores, sudden death, and a fee.

Two players enter with equal stakes. In each of three rounds, each player throws two dice. The highest cumulative total wins the distributable pot after the protocol fee.

  1. Create or join a two-seat lobby and confirm the stake and fee.
  2. Follow the lobby’s start and turn prompts.
  3. Throw when it is your turn and wait for the confirmed dice.
  4. Compare cumulative totals after three rounds; tied matches continue to sudden death.
  1. Three regular rounds: each player throws two six-sided dice per round. Add the three round scores to decide the winner.
  2. Sudden death: if cumulative totals tie, compare the two players’ scores for the next round. Repeat if that round also ties.
  3. No rerolls: the throw has no aiming or tactical choice.
  4. Missed turn: after the deadline, a timeout action can trigger a real random throw for the absent player. Missing the timer does not assign zero or automatically lose the match.

Winning amount: the pot is reduced by the configured protocol fee. Compare what you receive with your own stake to find your profit.

  1. Scores: your rounds total 7 + 8 + 6 = 21. Your opponent scores 5 + 9 + 6 = 20, so you win.
  2. Stakes: 10 units each creates a 20-unit pot.
  3. Illustrative 5% fee: you receive 19, giving 9 profit relative to your own stake. Your opponent loses 10.

The fee in the example is not a fixed live setting.

Example amounts use generic currency units; the currency’s precision determines final rounding.

  1. Watch turn status and confirm the match stake before joining.
  2. Clicking faster or changing the visual throw does not improve the dice. Keep cumulative and current-round totals distinct, particularly during sudden death.

This is a two-player dice race. It shares dice imagery with other games but is not the single-player numerical threshold game named Dice in these guides.

No. Once the turn deadline passes, the timeout action triggers a real random throw for the absent player rather than assigning a loss.

No. The opener may cancel for a full refund only while the lobby is filling. Once play starts, the match follows its turn and settlement rules.

Use the offered payment-recovery action. A failed transfer does not create a rematch.

For unresolved rounds, use the platform’s confirmed status. Currency, available balance, and current wager limits come from the platform.